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About me:

I am Quincy Kuang, an industrial designer currently advancing my studies with a master's degree at Harvard's Graduate School of Design. My design ethos centers around creating playful objects that forge a connection between people and the physical world.

 

I take great pleasure in the act of realization, bringing my designs to life through physical prototyping. While both digital and physical tools play a significant role in my creative process, the transformation of these designs into tangible, real-world objects is an indispensable and deeply fulfilling aspect of my work. 

Experience:

Spatial Dynamics Design

Co-founder, September 2020 – present

Spatial Dynamics is an award winning hard-tech focused industrial design consultancy located in Cambridge Massachusetts. We strategize, design and launch innovative hardware solutions that change people's lives for the better. We work with many local MIT and Harvard startups to bring promising technology closer to commercialization.

 

MakerBot Industries


Product Design Engineer March 2021 – March 2022, Brooklyn, New York, United States

Conceptualize and develop upcoming products in the Method family. Responsibilities include sketching, modeling, and prototyping form and mechanical components for the 6th gen MakerBot 3D printers and accessories. MakerBot has since merged with Ultimaker to form UltiMaker.

Released product: Method XL

 

Junior Industrial Designer

 

Dec 2019 – Mar 2021 (1 yr 4 month)

Designing products in the METHOD family. Works include sketching, rendering, CADing and prototyping the 6th Generation MakerBot desktop 3D printers and accessories.

 

Industrial Design Intern 

Aug 2019 – Dec 2019 (5 month)

Formlabs

Somerville, MA, US, Industrial Design, Summer Internship 2018 (3-month)

 

Part of the industrial design team for SLA and SLS printer related products. Designed and built a working SLA wash machine with a complete piping layout and electronic housing. Assisted the industrial design team in modeling SLS related products. Participated in weekly progress review and communication with other engineers and designers on the SLA, SLS teams.

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Education

MIT Media lab

Master's degree, Tangible media 2026

Harvard Graduate School of Design

Master's degree, MDes Mediums 2024

Rhode Island School of Design

Bachelor's degree 2019

Awards:

Red Dot Design Award

Concept design winner 2022

New York product design awards

Gold winner 2022

Publications:

CHI 2024: Cathy Mengying Fang, Lingdong Huang, Quincy Kuang. An Accessible, Three-Axis Plotter for Enhancing Calligraphy Learning through Generated Motion. https://doi.org/10.1145/1122445.1122456

Quincy Kuang, Feifei Shen, Cathy Mengying Fang, and Annie Dong. 2023. Memeopoly: An AI-Powered Physical Board Game Interface for Tangible Play and Learning Art and Design. In Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY Companion '23). Association for Computing Machinery, New York, NY, USA, 292–297. https://doi.org/10.1145/3573382.3616057

Quincy Kuang, Jiaxin Zhang, and Stefania Druga. 2019. Ballbit Adventure: A Physical Game for a Collaborative Racing. In Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (CHI PLAY '19 Extended Abstracts). Association for Computing Machinery, New York, NY, USA, 97–103. https://doi.org/10.1145/3341215.3356982

Media:

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